A collection of experimental design research strategies I use in addition to traditional UX / UI and human-centered design research methods.​​​​​​​
01 Vignettes 
The design of DIY, visual scenarios as provocations by the designer or as part of a user workshop can inspire novel ways of re-imaging interactions or eliciting nuanced emotions beyond an interview or user observation. Vignettes are designed with inexpensive, found-materials, that should be local to the context that's being designed for, if relevant. Photographs can be snapped on any type of camera.
From left to right:

Image 1 & 2: Designed in a workshop to discuss emotions, frustrations and fears around temporarily in architecture and housing.
Image 3: Scenarios designed to prompt discussion around the need for gynecological protections amongst certain occupational hazards.
02 Cut & Paste Collage
Simple cut and paste collaging of disparate things can completely re-frame how we think about an object, institution or service. 
Images 1-3: The collage of patient gynecological forms with forms for security systems to aid in the vulnerable discussion about feelings of safety or lack-thereof in the gynecologist’s office  
03 New Self-Portraits
Asking workshop participants to collage self-portraits using unusual mediums can elicit unique responses about a particular topic. The idea of a self-portrait can be as abstract or realistic as you desire. 

From left to right:
Image 1: In Medicine Cabinet Selfie, participants designed selfies using the products in their toiletries cabinet. This prompted a discussion about attitudes around toxic chemicals in beauty products.  
Image 2: Participants were asked to redesign their bodies beyond the biomedical portrait of a body. They were encouraged to include factors that affected their health, including gender identity, sexual preference and social or cultural factors. This was designed in a workshop to image the future of women's health technologies. 
04 Wacky Interfaces
During the design research phase, encouraging designers to break the conventions of UX or UI research can help test research assumptions in new ways. 

Image 1 & 2: Mock-ups using a camera, vaseline and illustrator, the workshop explored the design of new forms of tactility into future interfaces.  

05 Unique Participant Briefs

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